Saturday April 12 2008, 5:00 - 5:45PM
Want a fresh perspective on UI design? Look around. Not at other web sites or desktop applications but at other interactive media. Tivo, the iPhone, the Wii software interface, the ‘Sugar’ OS for the XO Laptop… there’s a world of new UI inspiration that is already being proven out in other devices— yet much of what we see in application design is more of the same. Tabbed menus. Drop downs. Form fields. Sure, patterns and conventions are important. But is ‘familiar’ always better? What might be more natural? While years of usability studies assert that consistent UI elements are a critical requirement, we also know that people quickly adapt to new patterns of use, new game interfaces, and new hardware-specific interactions.
To increase our field of vision, we’ll take a macro view of interface design, focusing on alternative UIs— and emphasizing patterns that can be leveraged in a business context. What might World of Warcraft tell us about improving our business intelligence tool? How might Club Penguin, a virtual destination for young children, influence the information architecture of our new CRM tool? How might designing for the iPhone affect our desktop UI designs? These are the types of questions we’ll explore, along with how skills in abstraction and synthesis can open our eyes to see new opportunities all around us.
Discussions about this years conference are still ongoing on our CrowdVine community site.