To truly progress in the design and user experience disciplines, we need to increase our influence in the organizations we work with. This influence will not come from better methods for working with users, but from better methods for working with business. While new methods for generating insight, prototyping, and defining solutions are useful, the bigger barriers in many practices are about building consensus, buy-in, bridging competing viewpoints, and actually executing.
In this environment, we need to cultivate business fluency and use our design toolkit to work with stakeholders, not just users. We need to understand and navigate the business of experience.
The business of experience covers the impact of business on user experience, the impact of user experience on business, and perspectives and methods that emerge from this understanding to help practitioners increase their influence.
This workshop will use a combination of presentation, case-studies, discussion, and hands-on activities to explore the business of experience, improve attendees’ business fluency, and provide tools to help attendees make a greater impact with their work.
After this session, practitioners will have a foundation in the business of experience, armed with pragmatic methods and the concepts to guide their activities, communicate value, and increase their influence.
Learning objectives
Concepts covered during the workshop include:Discussions about this years conference are still ongoing on our CrowdVine community site.