Rebecca Torbochkin makes games for VR. She’s spent a decade designing everything from mobile apps to websites to enterprise, specializing in emerging technologies and multi-screen experiences. She earned her design stripes at Carnegie Mellon University and can often be found snuggled up with red wine and an RPG.
IA Summit 2016
Topic(s): augmented/virtual/mixed reality and emerging tech
The explosion of consumer virtual reality has opened up new types of experiences that were never before possible, at least not from the comfort of your home. VR creates new opportunities for collaboration, art, therapy, entertainment, and more.
But how do we navigate worlds when there is literally no page, when the screen seems to wrap itself around us? Learn about some basic do’s and don’ts of architecting VR experiences. Explore design patterns and specific techniques you can use for sharing and navigating information in virtual reality. You may just get a few new 2D ideas, too.